Alright folks that want to get into the tabletop gaming scene (And really who doesn’t?) I have already done a review of another game. Don’t Rest Your Head, a surreal adventure into the depths of madness and insomnia but that game requires a lot of preparation to play. The kind of stuff that you just can’t spontaneously sit down and play in the middle of a bank robbery. I will suggest to you a game that you can do just that!
Mutants and Masterminds by the brilliant folk at Green Ronin is a super hero game based on the D20 system and uses only that. It is simple to learn and easy to play simply because the D20 is the only dice that will be used. The character creation setup allows for a broad range of creativity limited to ones imagination and point total.
Each level called Power Level is decided by how many points you have and each level being 15 points. With these points you can buy a variety of things: Skills, increasing attributes, saves, feats and even powers themselves! Most book says that players should start at PL 10 which starts your character off at 150 points! This kind of power will set your character up as an already well established and powerful hero (Or villain because who does not want to play bad) Though the PL can either be raised or lowered in case the GM wishes the characters to start from nothing or want a gritty street campaign which is totally a thing.
The beauty of the system is that it is so unrestricted. It gives the player the freedom to design create any hero or heroin that they want. It can be as campy or gritty as one wants. I played a game where we had a paraplegic man who turned into a tiger that flew and shot rainbow fire and you know what we were perfectly okay with it. (Mainly because that is pretty bad ass and you are not going to boss around the twelve foot tiger man.)
Combat is designed that you can never instantly K.O. someone that is not a minion. They will accumulate a series of bruises (Or wounds if you are going lethal.) That will impose enough penalties that they will not be able to make their toughness save and eventually fall unconscious or die because you’re evil or just serious about dolling out your justice.
So what I am basically saying is that if you want a quick and easy game or if you just want to ease yourself into the tabletop gaming world. Mutants and Masterminds is definitely the game to look at. It is fun and easy to learn and the grapple is just as confusing as Dungeons and Dragons so it will be easy to make the leap! If anything Mutants and Masterminds has easily become one of my favorite social games.

Alright folks that want to get into the tabletop gaming scene (And really who doesn’t?) I have already done a review of another game. Don’t Rest Your Head, a surreal adventure into the depths of madness and insomnia but that game requires a lot of preparation to play. The kind of stuff that you just can’t spontaneously sit down and play in the middle of a bank robbery. I will suggest to you a game that you can do just that!

Mutants and Masterminds by the brilliant folk at Green Ronin is a super hero game based on the D20 system and uses only that. It is simple to learn and easy to play simply because the D20 is the only dice that will be used. The character creation setup allows for a broad range of creativity limited to ones imagination and point total.

Each level called Power Level is decided by how many points you have and each level being 15 points. With these points you can buy a variety of things: Skills, increasing attributes, saves, feats and even powers themselves! Most book says that players should start at PL 10 which starts your character off at 150 points! This kind of power will set your character up as an already well established and powerful hero (Or villain because who does not want to play bad) Though the PL can either be raised or lowered in case the GM wishes the characters to start from nothing or want a gritty street campaign which is totally a thing.

The beauty of the system is that it is so unrestricted. It gives the player the freedom to design create any hero or heroin that they want. It can be as campy or gritty as one wants. I played a game where we had a paraplegic man who turned into a tiger that flew and shot rainbow fire and you know what we were perfectly okay with it. (Mainly because that is pretty bad ass and you are not going to boss around the twelve foot tiger man.)

Combat is designed that you can never instantly K.O. someone that is not a minion. They will accumulate a series of bruises (Or wounds if you are going lethal.) That will impose enough penalties that they will not be able to make their toughness save and eventually fall unconscious or die because you’re evil or just serious about dolling out your justice.

So what I am basically saying is that if you want a quick and easy game or if you just want to ease yourself into the tabletop gaming world. Mutants and Masterminds is definitely the game to look at. It is fun and easy to learn and the grapple is just as confusing as Dungeons and Dragons so it will be easy to make the leap! If anything Mutants and Masterminds has easily become one of my favorite social games.

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